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Hello there!

My name is Cesar, and I'm a Computer Graphics Engineer specialized in real-time rendering and performance optimization for modern game engines (UE4/5, Unity) using DirectX12, Vulkan, and OpenGL/WebGL.

I focus on developing efficient rendering systems and shaders that scale across PC, XR, and mobile platforms. My work combines deep technical knowledge with a strong production focus, profiling GPU/CPU workloads, identifying bottlenecks, and integrating optimized graphics features into both proprietary and commercial engines.

I'm currently pursuing a PhD at King Juan Carlos University, with research experience in physically based rendering of cloth materials and high performance computation.

Below you'll find some of the projects I’ve contributed to. If my work resonates with your needs, feel free to reach out!


RESUME

TRIAL XTREME FREEDOM

Worked on Trial Xtreme Freedom (1M+ downloads), focusing on GPU/CPU optimization across large levels. Halved frame time through shader optimization, a custom batching system, and render pipeline improvements.

Developed custom HLSL shaders and Shader Graph nodes for volumetrics, decals, and water, while streamlining artist tools and workflows.

OFFICIAL SITE

TRIANGLE STRATEGY - META QUEST VERSION

Contributed to Triangle Strategy (VR) for Meta Quest by identifying and fixing GPU bottlenecks and draw-call overheads, reducing them by over 99% to achieve the required 72 FPS performance target.

Developed a dynamic grass instancing system and resolved ASW warping artifacts, enhancing UI stability and delivering a smoother, more consistent VR experience.

OFFICIAL SITE

FINAL FANTASY VII: REBIRTH - PC VERSION

Contributed to the Final Fantasy VII Rebirth PC port by optimizing mesh streaming within a Nanite-inspired UE4 system, addressing platform-specific memory and mesh handling challenges.

Achieved 30–50% performance gains through targeted optimizations that improved data flow efficiency and reduced streaming overhead, ensuring a smoother and more stable gameplay experience on PC.

OFFICIAL SITE

TITAN QUEST: LEGENDARY EDITION

Worked on the mobile adaptation of Titan Quest: Legendary Edition, focusing on rendering and performance optimization for Android and iOS. Improved GPU performance through shader optimizations and reduced memory usage by packing texture channels.

Implemented UI rendering features, controller-specific graphics, and full gamepad support, ensuring consistent gameplay across touch and controller input.

OFFICIAL SITE
Axis Neuron
Unreal Engine
C++

UNREAL HOME

Unreal Home is a simulation platform designed to carry out the generation of photorealistic synthetic datasets of human daily basis interactions in virtual environments.

It was developed in collaboration with the 3D Perception Lab (3DPL) group from the Department of Information Technology and Computing (DTIC) of the University of Alicante.

GITHUB REPOSITORY
OpenGL
C++

DODGEBALL MASTERS

Dodgeball Masters is a frenetic multiplayer sports game where two teams of 3 members compete until one of them stands above the other by eliminating all the rival team members.

There are 8 different characters to choose from, for your team, with differents statistics and skills that enable a wide range of possibilities and strategies.

GITHUB REPOSITORY
Unreal Engine
C++

BATTLE TANK

Battle Tank is a head-to-head tank fight game with AI-controlled enemies, an advanced control system, and controller support that takes places in a real looking war environment.

Will you be able to defeat the enemies? To do so you must wisely use the strategic spots distributed around the map.

DOWNLOAD (WINDOWS)
Unity Engine
C#

NOBODY

Nobody is a platformer and puzzle game developed for the biggest game development festival in Ireland, the Games Fleadh 2019.

To solve the challenging puzzles of the game you will need to kill the enemies of every level and use the unique body change mechanic.

PLAY ON BROWSER
Unity Engine
C#

PROJECT STARFALL

Project Starfall is an arcade 2D game, where the main goal is to survive the longest possible by dodging the evil aliens and the fast asteroids falling from the sky.

PLAY ON BROWSER
Unity Engine
C#

BAT HUNTER TANUKI : THE REVENGE

Bat Hunter Tanuki is a 2D action roguelike game inspired by Japanese folklore and originally developed in one week for the 2 Buttons Jam 2018.

To recover your precious leaves you must kill all the enemies and get to the end of the randomly generated maze where the Midnight Lord awaits.

PLAY ON BROWSER
Unity Engine
C#

ROOM MAKER VR (PROTOTYPE)

Room Maker is a Virtual Reality scenario editor developed using Unity 3D and Oculus hardware.

Using Room Maker, users can create their own indoor scenarios with different lighting and furniture, and explore them using VR technology.

DOWNLOAD (WINDOWS)