Project Starfall is an arcade 2D game where the main
goal is to survive the longest
possible avoiding being hit by the evil aliens or the fast asteroids falling from the sky.
Platform: Browser
PLAY ON BROWSER
This project started as a challenge to make a simple and funny
video game from scratch where I could explore interesting game development concepts such as the
game feel or the game juice.
The original idea of Project Starfall was inspired
by the LUDUM DARE games of Brakeys (LUDUM DARE
38) and Blackthornprod (LUDUM DARE 40).
When working on this game, I wanted players to feel like they were
playing a retro arcade game but slightly different thanks to my personal touch.
For that reason, Project Starfall mixes a retro pixel art style with a glow
shader effect that makes the game look futuristic and retro simultaneously.
• Coded a glow shader to add a futuristic and fresh style to the game.
• Used particle systems to create explosion and fire simulations.
• Designed and coded the gameplay mechanics.
• Implemented the enemy AI (Finite State Machines).
• Designed and implemented an original User Interface.
• Created all the art assets with a pixel art style.
• Created all the sound effects (but the music).