Unity Engine
C#
Photoshop CC

Bat Hunter Tanuki is a 2D action roguelike game inspired by Japanese folklore and originally developed in one week for the 2 Buttons Jam 2018.

To recover your precious leaves you must kill all the enemies and get to the end of the randomly generated maze where the Midnight Lord awaits.

Platform: Browser


PLAY ON BROWSER

Bat Hunter Tanuki was originally created in one week for the 2 Buttons Jam 2018 and was a great chance to discover my limits at the time of developing a whole game in a short period of time.

The game is mainly inspired by rogue-like games such as The Binding of Isaac, Enter the Gungeon or Moonlighter.

Creating this game was very challenging, but at the same time, I believe it was a great opportunity to further research and implement rogue-like mechanics such as the procedurally generated environments.

• Programmed a procedural maze generation algorithm.

• Created a final boss with different special attacks.

• Designed the UI and gameplay mechanics being aware of the 2 buttons limitation rule.

• Created a dialogue system to tell the story behind the game.

• Created all the art assets.

• Created all the sound effects (but the music).

Main Menu
Boss 1
Maze Boss 2
Maze Generation
Dialogue System
Staler